Schedule Grid

See the schedule in list form.

All times are shown in US Eastern time.

Friday (June 21) – online workshops

Scheduling in progress!

Friday (June 21) – in-person workshops

Scheduling in progress!

(Early badge pick-up will be available Friday from 3pm to 6pm.)

Saturday (June 22)

9:009:45
(US Eastern)
Sign-in, badge pick-up, and breakfast (Lobby)
9:4510:00
(US Eastern)
Opening remarks (Theater)
10:0011:00
(US Eastern)
Keynote: Spatial Tales and Highland Songs – Nat Clayton (Theater)
11:0011:30
(US Eastern)
Break (30 min)
11:3012:30
(US Eastern)
Interactive Fiction as Embodied Storytelling: Why We Need to Think about Immersive Player Types – Judith Pintar (Theater) What the Glulx? The Inform Tech Stack – Zed Lopez (Room A – remote presentation) Interactive Fiction in the Library – Brendan Desilets, Colin Post (Room B)
12:3013:30
(US Eastern)
Lunch (60 min) (Lobby)
13:3014:00
(US Eastern)
It’s All in the Cards: Tarot, Pattern Language and Player Agency – Joseph Sutton (Theater) Make the Player Do the Writing – Ziba Scott (Room A) Using IF Tools for Introductory Astrophysics Tutorials – Michael Stage (Room B)
14:0014:15
(US Eastern)
Break (15 min)
14:1514:45
(US Eastern)
Telling Stories Through Translation: The Trials and Tribulations of Using Language Translation as a Game Mechanic – Jet Vellinga (Theater) Random Testing for Narrative Games – Autumn Chen (Room A – remote presentation) AI is Obsolete: Generative Glitch Narratives – nilson carroll (Room B)
14:4515:15
(US Eastern)
Break (30 min)
15:1515:30
(US Eastern)
Architectural Storytelling: Worldbuilding through Time – Katryna Starks (Theater) Strong Characterization in Short Games – Tabitha O’Connell (Room A) The End of the Day: Turning a Solo RPG into an IRL Public Art Installation – April Soetarman (Room B – remote presentation)
15:3015:45
(US Eastern)
Refracting Freytag’s Pyramid: Aleatory Elements and Interactive Fiction to Teach Narrative Design – Trent Hergenrader (Theater) My Experience as a First Time Visual Novel Writer – Valencia Coleman (Room A) How Belgian Reality TV Made Me a Better Game Designer – Sophie Mallinson (Room B – remote presentation)
15:4516:00
(US Eastern)
Rocks and Why They Matter – Hexe Fey (Theater) Inviting the Player to Practice Positive Self-Talk – Nicholas O’Brien (Room A) Everything is Storytelling – But is it Coherent? – Gary Chadwick (Room B – remote presentation)
16:0016:30
(US Eastern)
Break (30 min)
16:3017:30
(US Eastern)
The Art of Ludic Adaptation: How to Make Games Out of Books, Movies, or Almost Anything – Tim Bryant (Theater) Building Captivating Character Psychology using the Enneagram – David Kuelz (Room A) The Time Travel Agency’s DATTOPIAS – Jocelyn Ibarra (Room B – remote presentation)

Sunday (June 23)

9:0010:00
(US Eastern)
Sign-in, badge pick-up, and breakfast (Lobby)
10:0011:00
(US Eastern)
The Art of the Shitty First Draft – Rick Stemm (Theater – remote presentation) Big Story, Tiny Engine: Hacking Bitsy to Tell Rich, Puzzle-Driven Stories – Nat Mesnard, Elana Bell Bogdan (Room A) Choose Your Own Ed-venture: Multi-User Dungeons and Computer Science Education – Douglas Luman (Room B)
11:0011:15
(US Eastern)
Break (15 min)
11:1511:45
(US Eastern)
Utsuge and Nakige in the Dating Sim Genre: Why is There So Much Death in my Dating Games? – Mar Ferreri (Theater – remote presentation) First Person Talkers: Simulating Conversation – Geoffrey Golden (Room A) Game Arts Education: Bridging Narratology and Ludology – Shaun Foster (Room B)
11:4512:00
(US Eastern)
Break (15 min)
12:0012:30
(US Eastern)
Genre As A Lens: A Holistic Genre-Driven Approach to Game Narrative Analysis – Hélène Lupa (Theater) Between the Story and the World: Better Interactive Worldbuilding – Ben Schneider (Room A) Teaching IF: or How to Talk Into a Classroom with a Bunch of Red Balloons and Walk Out With a Story – Deena Larsen (Room B)
12:3013:30
(US Eastern)
Lunch (60 min) (Lobby)
13:3014:00
(US Eastern)
Building Empathy Through Interactive Fiction in the Video Game Peaceland: Choose Your Memory. – M. Kristana Textor, Josh Stead-Dorval, Marcia Byron Hartwell (Theater) Stories to Get Us Through the Night: An Experiment in Using Branching Narratives for Theatre – Isabelle Smith, Erin Gray (Room A) Let’s Keep Talking About Collecting Narrative Games in Libraries – Colin Post (Room B)
14:0014:15
(US Eastern)
Break (15 min)
14:1514:45
(US Eastern)
Teaching About Mental Illness through Play – Tim Rattray (Theater – remote presentation) Germinating Playwriting from The Quiet YearWill Lowry (Room A) It’s Still Too Complicated: Developing a Storytelling Game System for Low-Resource Classrooms – Scott Nicholson (Room B)
14:4515:15
(US Eastern)
Break (30 min)
15:1516:15
(US Eastern)
Hope in the Transcendental – Alexander Swords (Theater – remote presentation) TBA (Room A) A Game Design Analysis of Improv Theater – Matthew Vimislik (Room B)
16:1516:30
(US Eastern)
Break (15 min)
16:3017:30
(US Eastern)
Wrap-up (Theater)